Wednesday 29 June 2011

I have slightly less than 2 months. Let's do more things.

So I convinced Cindy, Cindy's sister, Mike and Matt to all join a gym with me, everyone except Matt went to our first session yesterday ^_^

The induction guy asked what we wanted from our gym time and I blurted out "Get Ripped", so now that's written on my public routine sheet in captial letters. So that's nice.

Also played a little bit of Tennis in which Matt danced around and I stumbled about for an hour. He'll fall soon enough.

UDK, UDK, Udk... So frustrating to learn as everything seems so scattered.
So far I've managed to get custom weapon models and script in-game, I can create really basic but functional levels, I also have an understanding of the sprite + lighting + materials systems.

The problem I'm trying to crack at the moment is custom NPCs. I'd like to create a terribly generic zombie enemy. That means building a rigged model, fine, but what am I supposed to do next? How do I get a rigged model ingame? I want custom animations etc and I can't seem to find any tutorials on this, other than the fact that it will include possibly creating an animation tree.

I'm sure I could start off with something a little easier, but I feel that getting this working would mean I'd be ready to do other cool things, for example creating player characters with custom animations and abilities etc.

I'd kill to be mentored by someone who's actually any good with the UDK ^_^

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