Wednesday 29 June 2011

I have slightly less than 2 months. Let's do more things.

So I convinced Cindy, Cindy's sister, Mike and Matt to all join a gym with me, everyone except Matt went to our first session yesterday ^_^

The induction guy asked what we wanted from our gym time and I blurted out "Get Ripped", so now that's written on my public routine sheet in captial letters. So that's nice.

Also played a little bit of Tennis in which Matt danced around and I stumbled about for an hour. He'll fall soon enough.

UDK, UDK, Udk... So frustrating to learn as everything seems so scattered.
So far I've managed to get custom weapon models and script in-game, I can create really basic but functional levels, I also have an understanding of the sprite + lighting + materials systems.

The problem I'm trying to crack at the moment is custom NPCs. I'd like to create a terribly generic zombie enemy. That means building a rigged model, fine, but what am I supposed to do next? How do I get a rigged model ingame? I want custom animations etc and I can't seem to find any tutorials on this, other than the fact that it will include possibly creating an animation tree.

I'm sure I could start off with something a little easier, but I feel that getting this working would mean I'd be ready to do other cool things, for example creating player characters with custom animations and abilities etc.

I'd kill to be mentored by someone who's actually any good with the UDK ^_^

Friday 17 June 2011

I have 2 months. Let's do some things.

So I have 2 months before I start full time work with the awesome Infusion Development ^_^ I figure that in that time I should be able to do quite a bit.

1) Get proficient with the UDK.

The UDK is a game engine. It is awesome and huge and flexible and free. The problem is there isn't a "Pro UnrealScript and the UDK platform" book you can buy, information is scattered far and wide across the internets. I think after a couple of months I should be able to get to the point where I feel fairly confident making things with it. Also this will help me get back to doing some 3D modelling which I've missed.





2) Learn Tennis. Beat Matt at Tennis. Hard. In the face.

It'll happen.

3) Get my body back to being a finely tuned killing machine.

*Sigh* I've slacked off. I'm still in decent shape, but not in ninja-who-could-break-fools-without-breaking-a-sweat shape. That'll take a while to get but two months intensive running and gym will help set me up.


Two of those goals are conducive anyway. Matt and I are gonna really hit that stuff, especially in the second month when he takes his holiday time.

Cindy has started a blog where she has a week to design a web page from a spec, then write it up and talk about what she learned, in that spirit I'm going to really try and talk about my progress.