Saturday 23 July 2011

Hey ! What's goin' on ?

So it's been over a month and lots has happened, in terms of my goals I've been going to the gym almost every other day and feel a lot fitter so that's nice, I haven't played much tennis because of the bad weather which sucks, but the really good news is I found someone who's helping me learn the UDK ^_^

I managed to cook and distribute what I've worked on to Mike and Ren, I knew that in theory you can just press a button and out pops an installer for your game, but actually knowing that it works is reassuring, to be able to send it to some friends and have my changes working in multiplayer was hot sex too, things like that really bump up the enjoyment when learning.

At the moment I've got a better understanding of the pawn/inventory/weapon systems and I've been doing stuff like creating new weapons (like one that forces the victim into ragdoll mode etc) along with modifying the vehicles to get a handle on how they work. In a few hours I'm gonna be taught how to get proper custom animations playing nicely with the AnimationTrees, I think after I learn that along with a good approach to making an infestation-style enemy I'd like to make a small survival style mod, I think that'd be a good excuse to see how many actors I can throw at the engine and see how it handles in multiplayer etc as I'd like to make a small game that pits a load of almost over-powered players against hordes of really tough enemies, like Crackdown meets EDF.

Here's hoping that the next time I post something it'll have sexy screenshots of what I've worked on, in the meantime I'll leave you with a cool screenshot I managed to snap while we were testing, just before my face got blown off ^_^


Ninja-Edit

So a little bit of an update as I'm working on animation at the moment, I seem to be having issues when playing my animation in the AnimationTree. I've uploaded a video showing what's wrong so if anyone can figure out what I'm messing up I'd really appreciate it ^_^

Ninja Edit number the second

When I disable the "SkelControlLimb: LeftHandIK" the animation plays unhindered, but disabling something that's on by default seems silly and I haven't checked the ramifications... Time to read up on SkelControlLimb nodes and figure out what the hell that thing about my characters head does.